AR
Step outside, and she's still walking beside you.
Through AR glasses, Alice stands in the actual street with you — talking through the built-in speakers, seeing what you see through the camera, staying on for as long as you're wearing them.
- Voice conversation through the glasses, hands free
- She can see what's in front of you, when you want her to
- The same personality and memory carried over from your desk
THROUGH THE GLASSES
What we're building toward, drawn the way you'd see it.
These two are visualisations rather than captures — the working build is further down the page. What they get right is where Alice belongs in the picture: out in the street with you, at her own height, rather than in a corner of the display.
A MOMENT WITH ALICE
5:30 PM
You head out for a walk, and Alice recognises the street you've been meaning to try.
"That's the place you bookmarked in March. It's five minutes from here — want to finally go?"
CORE EXPERIENCES
Present, not projected
Alice is placed in the space in front of you rather than pinned to a corner of the display. She's anchored to the street itself, so she stays where she is when you turn your head.
Always on while you're wearing them
No launching, no waking. As long as the glasses are on she's there — you talk, and she answers out loud through the built-in speakers, hands free.
Shares your field of view
The built-in camera lets her see what you're looking at, so the conversation is about what's actually around you.
The same Alice
Nothing resets at the door. She sounds the same and remembers the same things out here as she does at your desk.
BUILT FOR THE GLASSES
Developed for the Ray-Ban Meta Display.
This one is a photograph, taken through the lens with the build running. Alice is standing on the floor of the room, life-sized, while the people at the desks carry on behind her. It's a picture of the thing working, not a mock-up of it.
HOW IT WORKS
Put them on
Alice appears in the space in front of you and starts listening. No app to open.
Talk while you move
Voice in and voice out through the glasses, so your hands and your screen stay free.
Come back inside
The conversation continues on your desktop from exactly where the walk left it.
She's the same Alice out here as she is at your desk — the same voice, and the same history, wherever you pick the conversation back up.
How that works for you →Prototype — Android XR
A working build already runs on Android XR: the avatar rendered on the glasses, voice conversation through the built-in speakers, and camera passthrough for shared view. We're also developing for the Ray-Ban Meta Display — that's the device the session further up this page was photographed through. It's a prototype either way, and the supported hardware will be confirmed before release.
FAQ
What hardware does this need?
The current build targets Android XR glasses, and we're developing for the Ray-Ban Meta Display as well. We're testing against more devices and will confirm the supported list as we get closer to release.
Can I try it today?
It exists as a prototype rather than something you can download. Join the waitlist and we'll let you know when early access opens.
Is the camera always recording?
Passthrough is what lets Alice talk about what's actually in front of you, so it matters that you can control it. The exact controls — what's captured, what's kept, and what's never sent — are being finalised, and we'll publish them before release.
Do I need the desktop version too?
No, but they're better together. They share one memory, so anything you tell her at your desk is already known to her outside.
Stay close to Alice.
Be among the first to walk around with her.
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